

Shotguns, snipers, seeker mines, rockets, micro-missiles, pulse weapons, energy lashes (includes a scorpion version… which is awesome), flamethrowers are all accounted for. Starting off with a straightforward blaster, defeating enemies will gift you new options. To this end, Curved Space offers a healthy selection of weapons to aid your destructive endeavour. We’re here to brutalise digital spiders and chew space gum. Graphically then, Curved Space is fine enough, with the levels themselves being serviceable while the backdrops add a bit more oomph.īut we’re not here to admire space or the rocky terrain of an asteroid. All of the backdrops look striking and I found myself stopping frequently just to marvel at them and take them in. The vast, open expanse of space or the ery, impending rifts that open in the levels. Whether it be the massive, imposing sight of a planet. What struck me more however was the backdrops to the small maps you blast spiders upon. The railgun map is particularly nice, as railguns always are. Whether it be the asteroid, space station, railgun or your nifty spacecraft itself, the levels have a clean and easily perceptible aesthetic. Consequently reducing the potential for chaotic dashing to find your target through the swarm. Even tasks that require you to eliminate certain enemies or destroy particular nodes have a navigational tool that guides you to them. Objectives or enemies rarely make use of the twisting geometry and so it comes across as more of a neat gimmick than solid game design.

While this creative design is well crafted on some levels, it quickly loses its appeal and does little to contribute to the overall gameplay. Initially I feared this would give me motion sickness, but it was surprisingly easy going, even over longer play sessions.
#CURVED SPACE PLATFORMS FULL#
It’s like being in a dishwasher going at full speed, but in space. Levels twist and turn in on themselves, shifting you upside down and discombobulating your perspective frequently. The central premise of Curved Space is it’s disorientating, purposely deviating map design.
